![]() ![]() I think the wonderful Antichamber was the first game to really bring this concept out of tech demo and into a complete game product. Run long enough forward, and you'll find that you're running towards the area left behind. Jump off the ledge and you'll just fall down on top of where you leapt from. ![]() You can look out into an infinite world, and see yourself stretching out to infinity. Allowing the player to Access higher dimensional movement (movement in the 4th or 5th dimension relative to our 3d world)Īs mentioned at the start, the recently released Manifold Garden Is a non-euclidean space, where travel in a single (straight) direction loops back onto itself.Walking in a straight line and returning to where you started.Buildings being larger inside than outside.The short take of what makes a game world fall into this are the following: There's a lot of great Math videos out there, but I think Code Parade does it best in relation to game environments. Just to get everyone onto the same page, What do I mean by Non-Euclidean? I just finished the incredibly artistic (if a bit short) Manifold Garden and it made me realize that there is a small but budding genre of puzzle game that I don't think most people even know exists. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. Buy it only on sale, for the full price of 20$ it's not really worth it.DARK MODE NORMAL MODE Rules 1. To summarize this review, Superliminal is a fun game but the puzzles are not often the "main feature" as you spend more time walking around hallways. I must admit though, this game proves that humans are extremely predictable and it depends on it a lot of times, and I kept getting caught off guard and then was really surprised, that's a huge plus. I dislike the parts where hugging the walls was required to see if the walls aren't simply a fake illusion, as those didn't make good puzzles. The 8th and 9th chapter is a walking simulator, sorry. The ideas are fantastic, but none of them reached their full potential and that's what hurts. I completed the game without looking up the solutions, it was fun, but the puzzles were far too simple and they kept repeating. Every "main" chapter (1-7) introduces its own gimmick to change the Basic mechanic a little. ![]() Every "main" chapter (1-7) introduces its own gimmick to change the Basic The game starts out really good, the puzzles are something new. The game starts out really good, the puzzles are something new. ![]()
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